Functionally, this makes almost no difference in gameplay from the original. Having lost the first war against the aliens, XCOM 2 puts you in the shoes of the recently jailbroken commander put in charge of a fledgling resistance group of fighters. This sequel doesn’t do anything to recapture what was lost from the classic, but it does reinforce its own core elements and thus defines itself more clearly, resulting in improved mechanics, if not necessarily a complete re-invention. While it greatly simplified the formula, removing much of the simulation aspect of the game and instead reducing it to a long series of tactical decisions, it nonetheless preserved the core nature of balancing spinning plates, getting screwed quite often and occasionally finding miracles. XCOM was a pretty great re-imagining of the 1994 classic.
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